The Wiki Chronicle
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Last year, a former editor returned after a few years' absence and went rogue, adding or expanding hundreds of articles with text that turned out to be AI-generated, containing errors, altered meanings, and false information both subtle and significant. This was a major abuse of trust that took advantage of other editors' lack of time to play closer attention. We're now working hard to catch and clean up affected articles, which cover swaths of the wiki. You will see the page count going down drastically as we delete articles. You will also see pages with a notice warning of potentially inaccurate information; they are not necessarily false or containing AI, they are simply tagged but not yet checked and cleansed. As always, please confirm with sources where possible and consider helping us clean up. We thank you for your patience through this.
No serious wiki will ever accept AI-generated content. It's the death of creativity and truth and it should be scorned wherever it appears. We must fight the constructs together.
Featured Article
Metrol is the former capital of the Kingdom of Galifar and of the nation Cyre, but now a haunted ruin in the Mournland. Named the Rising City for the buildings that sat atop towering, sky-scraping columns of stone, Metrol was once a great metropolis and famed for its beauty. Here were the seven Royal Palaces of Vermishard high on the towers; the Cathedral of the Sovereign Host on its hill; the Metrol Arena; and the Vault, the mint and treasure of old Galifar; as well as a House Cannith workshop and House Phiarlan's previous Demesne of Shadow. Now the ruined city is strangely changed, with parts relocated or rotated, or else missing. By day, the streets are empty, bar the occasional scavengers or explorers. By night, so-called "ghostbeasts" prowl and howl and slaughter those caught out after dark.New & Upcoming Releases
Vecna: Eve of Ruin is an adventure for the Dungeons & Dragons 5th-edition ruleset. Featuring Vecna and the Rod of Seven Parts, it makes a whistlestop tour of several D&D settings: Eberron, Forgotten Realms, Greyhawk, Dragonlance, Ravenloft, Planescape, and Spelljammer, so don't get comfortable.Who Will Save Existence?
The evil lich-god Vecna has unearthed secrets he can use to unravel and remake the multiverse. Stopping Vecna will require working with three of the multiverse's most famous archmages, traveling to far-flung locales, and rebuilding the legendary Rod of Seven Parts.Headlines
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Welcome
Welcome! This wiki covers the Eberron campaign setting for Dungeons & Dragons from Wizards of the Coast, including lore from sourcebooks, novels, video games, comics, and more across 3.5, 4th, and 5th editions. See the aims and scope of this wiki here.Helping Hand
If you have any questions, please ask our community.
Beware: This wiki does not provide spoiler warnings.
Contents
New to Eberron? Try starting here!
- Eberron lore
- Resources
- 3.5e: Eberron Campaign Setting
- 4e: Eberron Player's Guide and Eberron Campaign Guide
- 5e: Wayfinder's Guide to Eberron or Eberron: Rising from the Last War
- Additional Eberron sourcebooks
Helping Out
Welcome, chronicler! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "Edit" and get in there! If you're new to wikis, then check out the Fandom University. Look at some of the following links to learn about the Eberron Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon, "kanon", and licensed lore, and homebrew and player characters should be kept in your User namespace. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "Summary" box. Happy chronicling!
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