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Evolution Evade Wiki

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Welcome To The Wiki!

▸ Welcome to the official Evolution Evade wiki. Be sure to read Rules before editing pages! Follow Evolution Evade on Twitter or join the evolution evade discord server for exclusive leaks and twitter codes. If you're interested to make an idea or suggestions for the game, click here for more information!


About the Game

Evolution Evade is a tower defense made by BoringGames Studio and is inspired by an old flash game called Age of Wars. This game involves players placing down towers to defeat many waves of enemies. There are different types of eras (Stone Age, Medieval Age, Renaissance Age, Modern Age, and Future Age), with each era having different enemies unique to it.

There are 3 different difficulties present in the game, being Normal, Hard, and Impossible. Completing Impossible difficulty will grant you a new era and more towers for the following age. There are also PVP, Sandbox, and Randomizer gamemodes in which players can team up to face another team. Once you triumph or play a match, players gain credits and EXP. Credits can be used to purchase new towers, perks, skins, and much more. The game was made on 2/16/2020 and the cap for each server is set to 150.

Due to the game's obsolete code structure, the game will stop getting Content Updates. The team is currently in the works of a Sequel, Evolution Evade 2. This time with a very new system from the previous game and much more included such as New Towers and New Eras. Data shall not be transferred as we want players to experience it newly and start all the way from scratch in order to experience the actual game rather than getting a head start. For more info, we recommend you join the Community Server. Happy Time Traveling! - Game Development Team

▸ As such, the wiki may not receive as much updates anymore, but hopefully you can stick around for Evolution Evade 2!


Navigation

Changelogs
  • Stone age is now fully rebalanced and introduced with new enemies, and reworked Diamond King.
  • Two new enemies:
    • Tree: High HP, big damage, big cash. Summons 5 leafs every once in a while
    • Leaf: Low HP, Low damage, Low cash. Only spawns from tree.
  • REBALANCES
    • Changed wave layouts for all difficulties
    • Grass and Moss have +1 HP Dirt has less HP, but moves faster
    • Monkey has more HP Gorilla has more Base Damage and more HP Rock has less HP, but spawns more frequently and is a bit faster
    • Golem has more HP and a bit faster
    • Soil has gotten a Remodel + more HP
    • Stone golem has way less HP but moves faster
    • Bedrock has a bit more HP and moves faster
    • Diamond Golem has -100 HP and is faster
    • Diamond King has More hp, Walks a bit faster and has a 2nd ability. Sword releases at 4000 HP. 2nd ability is somewhere between 1500-1750
  • TOWER REBALANCES
    • Clubman deals more damage, swings a bit faster
    • Sling shooter deals more damage, fires faster. Now has less range + Perk Remakes.
    • Egg shooter has a smaller Footprint, damage is buffed.
    • Boomerang has damage buff, but higher cost.
    • Campfire applies 5% more buff for all levels
    • Dino Rider has price adjustments, no limits, and dino has less hp at levels 3-5.
  • NEW STUFF
    • New map: Dark Aether, by DevHamada
    • New skin to go with map: Plague Doctor Skin, by HallowEssence
    • Dino Rider is back as a Mission Tower
    • Enter Code "EESaved" for some coins and xp
  • More information for previous updates click here.

Did you know..
The Alpha Decay is the only enemy that cannot move!

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