Adventurers' Tales
The Forgotten Realms Wiki's first archmage, Hashimashadoo, a.k.a. Matt Brown, was recently interviewed by Ian the Dragonborn Bard of the Dragonborn Industries YouTube channel. Give it a watch to hear about the wiki's early days and a glimpse into its present, as well as Wizards and Warlords, a D&D and TTRPG club in Truro, Cornwall, in England.
Current Clack
- Oloré, fellow travelers and sages! Alas, it's been too long since we last shared news, and our clacks haven't been so current. But big things have been happening behind closed doors. You may have noticed our new Adventurers' Tales feature above, wherein we tell you about our creations, those of others in the RPG world that we like, and of course the works of Ed Greenwood, father of the Forgotten Realms. Yet we have more in store, and we can't wait to reveal them to you all. Until then, it's time to catch up and update.
- Running into a time dimensional, Lhynard was trapped within a temporal shell until he was rescued by a chronologian. Together, they fought off an ethereal filcher.
- Possessed Priest documented some figures of ancient Netheril: Shastin, a priestess of Mystryl; Radman, father of Karsus and namesake of his enclave; and Lady Aquesita, elder cousin of Karsus.
- Tyrusxl raided the green dragon Deathsleep's hoard and found an axe of the dwarvish lords and spider cloak and magical treasures going by names such as Lyre Lyre Pants on Fire, bottomless potion of swagger, Knight Vision Goggles, and the One Ring (really). There was also a reverse centaur, of all things.
- We say "well met" to new editors: ThaleiaFantasy, who delved into Undermountain with Corin Silvertor and Beckla Shadesar; EconomicDruid, who was turned down by the Valor's Call adventuring party; SnackcakesMcGee, who reported on the intoxicating tekkil; and Tankerthanker, who visited Port Nyanzaru and met such people as Pock-Marked Po and Soggy Wren. We also welcome TheDesFeux, who has raided the menageries and captured black willows, buckawns, and giant dragonflies, among others.
- And we say "well again" to Reesorville, who worked with Fador on Innarlith's canal; HellsCourtesy, who read of Barze's journey in The Great Diaspora of Netheril; Tsammarco, who explored the Eilistraean drow city of Imberlur; and Regis87, who, uh, ate some sushi.
- From the Red Wizards of Thay, alavairthae—"may your skill prevail."
Featured Article
Khôltar, the Iron City, was founded in the Year of the Vibrant Land, 316 DR, and earned its nickname by the iron cladding added to the outer stone walls, and secondarily for the ironmongery the city produced. This predominately human settlement was located adjacent to the Great Rift in south Faerûn on the Dunsel Trail which connected it to the Golden Road at Shaarmid and the Trader's Way at Eartheart.Space was at a premium inside the jagged double walls, and buildings were typically five to nine stories tall. The merely wealthy built upwards until they reached the limit of structural stability and then connected adjacent towers with swaying bridges. The obscenely wealthy went on to build small, ornately decorated mansions in a bid to outshine their peers.
The Iron City was a no-nonsense, business-oriented community that valued hard work and had little tolerance for laziness or any strife that had an economic impact. Thieves and swindlers were reviled, and citizens did not hesitate to take matters into their own hands and then explain to the (usually sympathetic) authorities later. Indeed, all the laws on the books could be summed up as "don't interfere with business". Beggars were not welcome in Khôltar. The work ethic was so strong in this place that toiling until you died on the job was frequent enough to no longer be surprising.
New & Upcoming Releases
Player's Handbook 5th edition (revised) by Jeremy Crawford et al. and officially published by Wizards of the Coast on September 17, 2024, is a core rulebook for the revised 5th-edition Dungeons & Dragons® rules, containing everything needed to play the game in 2024.Create Heroic Characters
This revised and expanded Player's Handbook is the essential reference for every fifth edition DUNGEONS & DRAGONS player. It contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more.
Create fantastic D&D heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.Featured Source
Monster Compendium: Monsters of Faerûn is a 3rd edition accessory of Dungeons & Dragons® published by Wizards of the Coast in February 2001. It was one of the first 3rd edition products in the Forgotten Realms setting, and offered updated information about creatures that were previously detailed in 2nd and even 1st edition sources.This accessory features over 70 iconic illustrations from renowned fantasy artists including Todd Lockwood, Wayne Reynolds, and Richard Sardinha, among others. Some of the creatures detailed within, such as aarakocra, crawling claws, and helmed horrors, were common among several campaign settings. Yet others, such as baelnorn, darkenbeasts, and phaerimm, were unique to the Forgotten Realms setting. With all it has to offer, Monster Compendium: Monsters of Faerûn has proven to be an invaluable resources for decades, and continues to spark the imagination of players and Dungeon Masters to this day.
Today in the Realms...
...it is 24 Uktar, or the 24th of the Rotting. Selûne is in the first quarter .
Realmslore
- Rhespen Ash was an elven wizard who served as deputy to to the gold dragon King Orchtrien of Dawnfire. He fell in love with the spy Winterflower Duskmere and provided her with copies of Orchtrien's tomes, which formed the basis of the Dracorage mythal that allowed elves to shake off draconic rule.
- The dinosaur races of Port Nyanzaru in Chult featured brightly painted dinosaurs ridden through the streets of the city for the delight of onlookers. Races featured either two- or four-legged dinosaurs, or were "unchained" free-for-alls where racers could attack each other.
- Sholsarrath the Lame was a dim-witted kobold warlock who traded a foot and a finger to the imp Yargulbuzul in exchange for the power to lead his clan. Fearing an imminent attack from adventurers, Sholsarrath traded his own head to the imp, who then happily absconded with the kobold's soul.
- Gemidan was a wizard apprenticed to Khelben "Blackstaff" Arunsun, who was impressed by his determination and skill. The young mage created several spells, such as Gemidan's icicle, a take on Snilloc's snowball, as well as lightning bug and Gemidan's paralytic missile.
- House Szind was a noble drow family from the city of Sschindylryn, feared and respected for their mastery of magic, especially necromancy. Their business of selling undead made them one of the wealthiest and most powerful houses in the city.
- The Company of the Sundered Orc was an adventuring company consisting of the fighter Lorar, the thief Pelops, the cleric Jared Rheloph, the fighter/wizard Cassandra Rulmac and her sister, the wizard Wynara. They never returned from an expedition to Undermountain and were presumed killed, but were in fact captured by drow slavers.
- Frenzied berserkers were warriors who enhanced their fighting abilities by entering a self-damaging frenzy. For them, the thrill of battle was like an addictive drug that they constantly sought out. Barbarians, who had a traditional love for battle, most often adopted this fighting style.
- The Waterclock was a landmark in Skullport that gave its inhabitants the means to track time within the perpetual gloom of the Underdark. Essentially a large waterclock suspended from a massive stalactite, it required constant upkeep from Gondar priests to function properly.
- Crow's Foot was a hamlet situated directly outside the city walls of Ravens Bluff. Although it had no paved streets nor any street torches for illumination, things were relatively peaceful in Crow's Foot, likely because it was patrolled by the City Watch and Night Watch both.
- Buckawns were a kind of fey closely related to brownies, but far less friendly and helpful. Isolationists verging on xenophobia, buckawns were extremely distrustful of all strangers, other buckawn clans included, and were inclined to drive them away either by force or by trickery.
- Dragonflesh golems, or simply "drolems", were hideous golems made from the body parts of dragons, most often rotting and crudely stitched together. They could fly, but only poorly. Although they appeared haphazardly assembled, creating dragonflesh golems was an intricate science.
- The Chronicle of the Waning was a book written by Coton, high priest of Qotal, describing the events surrounding the coming of the Golden Legion of Amn to Maztica. It contained religious history as well as prophetic visions given to Coton regarding the destinies of people like Captain-General Cordell.
Featured Image
The Hidden corner adventurers in Maerimydra.
Welcome
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
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Helping Hand
Need help, have a request, or found something not right? Then post a query in the forum, make a request here, or contact an admin.
Note: Player characters are not accepted on this wiki.
Beware: This wiki does not provide spoiler warnings.
Contents
- Realmslore
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Maps—Interactive maps of the Realms, from small villages to big cities like Baldur's Gate and Waterdeep to all Faerûn.
- Media
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Movies—Honor Among Thieves, Sleep Sound, and future films and series.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.
- Crunch
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Helping Out
Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!
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