Try our affiliated browser extension - redirect to BreezeWiki automatically!

Main Page

Laws and rules must be observed at all times. Even by kings. For if a realm is a bright-armored knight, every rule broken is a piece torn away from his armor that a traitor's blade can thrust through later, with its wielder crying, "But in days gone by, so-and-so set aside this rule, why then cannot I?"
— Royal Magician Vangerdahast Aeiulvana, on the laws of Cormyr

A guide to the Forgotten Realms that anyone can edit, covering all editions and media.

Adventurers' Tales

Other icon 3

The Forgotten Realms Wiki's first archmage, Hashimashadoo, a.k.a. Matt Brown, was recently interviewed by Ian the Dragonborn Bard of the Dragonborn Industries YouTube channel. Give it a watch to hear about the wiki's early days and a glimpse into its present, as well as Wizards and Warlords, a D&D and TTRPG club in Truro, Cornwall, in England.

I'm Joined by Matt from the Forgotten Realms Wiki, and who also runs Wizards and Warlords a local Cornish DnD/TTRPG club as well. Matt is a passionate treasure trove of knowledge about all things DnD related and really has a love for the lore of the Forgotten Realms.

Current Clack

Halaster Blackcloak

Featured Article

GreatRift-ShiningSouth
Khôltar, the Iron City, was founded in the Year of the Vibrant Land, 316 DR, and earned its nickname by the iron cladding added to the outer stone walls, and secondarily for the ironmongery the city produced. This predominately human settlement was located adjacent to the Great Rift in south Faerûn on the Dunsel Trail which connected it to the Golden Road at Shaarmid and the Trader's Way at Eartheart.

Space was at a premium inside the jagged double walls, and buildings were typically five to nine stories tall. The merely wealthy built upwards until they reached the limit of structural stability and then connected adjacent towers with swaying bridges. The obscenely wealthy went on to build small, ornately decorated mansions in a bid to outshine their peers.

The Iron City was a no-nonsense, business-oriented community that valued hard work and had little tolerance for laziness or any strife that had an economic impact. Thieves and swindlers were reviled, and citizens did not hesitate to take matters into their own hands and then explain to the (usually sympathetic) authorities later. Indeed, all the laws on the books could be summed up as "don't interfere with business". Beggars were not welcome in Khôltar. The work ethic was so strong in this place that toiling until you died on the job was frequent enough to no longer be surprising.

New & Upcoming Releases

Player's Handbook 5th edition (revised) Cover
Player's Handbook 5th edition (revised) by Jeremy Crawford et al. and officially published by Wizards of the Coast on September 17, 2024, is a core rulebook for the revised 5th-edition Dungeons & Dragons® rules, containing everything needed to play the game in 2024.

Create Heroic Characters

This revised and expanded Player's Handbook is the essential reference for every fifth edition DUNGEONS & DRAGONS player. It contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more.

Create fantastic D&D heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
How Not to Get Eaten by Owlbears
How Not To Get Eaten by Owlbears by Anne Toole is a book published on September 17, 2024, by Dorling Kindersley Limited. It purports to be a guide to the Forgotten Realms and dungeoneering written by Falgriss, a dragonborn ranger and assistant to Volothamp Geddarm. No, we've never heard of him either.
So you've decided to be an Adventurer. Good for you! Just a warning, though. There are some really horrible things lurking out there. Things with fangs and glowing eyes. Things that think you look delicious. Not to mention the magical mishaps, erratic wizards, and villainous cutthroats, you'll encounter. Keep this handy guide in your pack, and your adventures might end in fame and fortune, rather than something's stomach.

Featured Source

Monsters of Faerûn
Monster Compendium: Monsters of Faerûn is a 3rd edition accessory of Dungeons & Dragons® published by Wizards of the Coast in February 2001. It was one of the first 3rd edition products in the Forgotten Realms setting, and offered updated information about creatures that were previously detailed in 2nd and even 1st edition sources.

This accessory features over 70 iconic illustrations from renowned fantasy artists including Todd Lockwood, Wayne Reynolds, and Richard Sardinha, among others. Some of the creatures detailed within, such as aarakocra, crawling claws, and helmed horrors, were common among several campaign settings. Yet others, such as baelnorn, darkenbeasts, and phaerimm, were unique to the Forgotten Realms setting. With all it has to offer, Monster Compendium: Monsters of Faerûn has proven to be an invaluable resources for decades, and continues to spark the imagination of players and Dungeon Masters to this day.

Today in the Realms...

...it is 24 Uktar, or the 24th of the Rotting. Selûne is in the first quarter 🌓.  

Realmslore

  • Rhespen Ash was an elven wizard who served as deputy to to the gold dragon King Orchtrien of Dawnfire. He fell in love with the spy Winterflower Duskmere and provided her with copies of Orchtrien's tomes, which formed the basis of the Dracorage mythal that allowed elves to shake off draconic rule.
  • The dinosaur races of Port Nyanzaru in Chult featured brightly painted dinosaurs ridden through the streets of the city for the delight of onlookers. Races featured either two- or four-legged dinosaurs, or were "unchained" free-for-alls where racers could attack each other.
  • Sholsarrath the Lame was a dim-witted kobold warlock who traded a foot and a finger to the imp Yargulbuzul in exchange for the power to lead his clan. Fearing an imminent attack from adventurers, Sholsarrath traded his own head to the imp, who then happily absconded with the kobold's soul.
  • Gemidan was a wizard apprenticed to Khelben "Blackstaff" Arunsun, who was impressed by his determination and skill. The young mage created several spells, such as Gemidan's icicle, a take on Snilloc's snowball, as well as lightning bug and Gemidan's paralytic missile.
  • House Szind was a noble drow family from the city of Sschindylryn, feared and respected for their mastery of magic, especially necromancy. Their business of selling undead made them one of the wealthiest and most powerful houses in the city.
  • The Company of the Sundered Orc was an adventuring company consisting of the fighter Lorar, the thief Pelops, the cleric Jared Rheloph, the fighter/wizard Cassandra Rulmac and her sister, the wizard Wynara. They never returned from an expedition to Undermountain and were presumed killed, but were in fact captured by drow slavers.
  • Frenzied berserkers were warriors who enhanced their fighting abilities by entering a self-damaging frenzy. For them, the thrill of battle was like an addictive drug that they constantly sought out. Barbarians, who had a traditional love for battle, most often adopted this fighting style.
  • The Waterclock was a landmark in Skullport that gave its inhabitants the means to track time within the perpetual gloom of the Underdark. Essentially a large waterclock suspended from a massive stalactite, it required constant upkeep from Gondar priests to function properly.
  • Crow's Foot was a hamlet situated directly outside the city walls of Ravens Bluff. Although it had no paved streets nor any street torches for illumination, things were relatively peaceful in Crow's Foot, likely because it was patrolled by the City Watch and Night Watch both.
  • Buckawns were a kind of fey closely related to brownies, but far less friendly and helpful. Isolationists verging on xenophobia, buckawns were extremely distrustful of all strangers, other buckawn clans included, and were inclined to drive them away either by force or by trickery.
  • Dragonflesh golems, or simply "drolems", were hideous golems made from the body parts of dragons, most often rotting and crudely stitched together. They could fly, but only poorly. Although they appeared haphazardly assembled, creating dragonflesh golems was an intricate science.
  • The Chronicle of the Waning was a book written by Coton, high priest of Qotal, describing the events surrounding the coming of the Golden Legion of Amn to Maztica. It contained religious history as well as prophetic visions given to Coton regarding the destinies of people like Captain-General Cordell.

Featured Image

The Hidden
The Hidden corner adventurers in Maerimydra.

Welcome

Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.

Follow us on Bluesky, Mastodon, and Twitter to have lore come to you.

Helping Hand

Need help, have a request, or found something not right? Then post a query in the forum, make a request here, or contact an admin.

Note: Player characters are not accepted on this wiki.
Beware: This wiki does not provide spoiler warnings.

Contents  

Realmslore
Media
Crunch
  • Classes—The myriad classes, kits, paragon paths, prestige classes, and epic destinies available to the people of the Forgotten Realms.
  • Spells—Selected spells with special relations to the Forgotten Realms.


Helping Out

Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!

Getting involved
  • Help—Where to start for everything you need to know.
  • Editing articles—Advice on making edits and additions.
  • Citing—How to add a reference for information.
  • Policies—Our rules and guidelines for this wiki.
  • Canon—The canon we keep to and how.
  • Copyrights—Issues of copyright.
Things to do
Community
  • Categories—All pages organized and categorized.
  • Community Portal—More about getting involved.
  • Forum—Join a discussion, give feedback, ask a question, or say hi.
  • Members—A list of editors, past and present.
  • Administrators—Our administrators, organizers and mentors.
  • Recent Changes—See what other editors are writing about.