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Harper bards always sing true tales of kings, as far as truth is known. They do not, for any reward, sing falsely the grand deeds of an usurper, or falsely portray as bad the nature and deeds of his vanquished predecessor. Even if such would make good tales and songs, a Harper cleaves to the truth. The truth—a thing slightly different for everyone—must be the rock that the castle of knowledge and achievement is built upon.
Storm Silverhand speaking of the Harpers to Shandril and Narm in the Year of the Prince, 1357 DR

A guide to the Forgotten Realms that anyone can edit, covering all editions and media.

Adventurers' Tales

Cormyte Tarts 7

This time around, our very own kitchen wizard Juniper Churlgo bakes up Cormyte Sage-and-Egg Tarts, little pies once served to the crowned heads of Cormyr. Once she gets to the point, that is.

...However, unlikely as it may be, the shouting match started after a kitchen boy asked why Cormytes loved their tarts so, shrugging and calling it the greatest mystery there is. Little Pip did not care for that particular type of pastry...

So, I bring you one of the countless types of tarts found in Cormyr: Sage-and-Egg Tarts. These smallbites were often served at the Royal Palace in Suzail for meetings between the Royal Magician, the Purple Dragons, War Wizards, and King Duar Obarskyr. These tarts were made using eggs and sage leaves, both dried and fresh, and a bit of cheese, as well as a nice crust made with crushed hazelnuts. They were devoured by platterfuls and were so popular that a version of the dish made its way to northwest Faerûn and the Sword Coast North, where they were baked in bigger sizes and called a funny word that sounds like a gnome sneeze—quiche. They can be made ahead of time, which makes the job of the castle's cooks that much easier, but they are still delectable when eaten hot. Let us begin!

Current Clack

Halaster Blackcloak

Featured Article

Ilmater symbol
The Church of Ilmater was the religious organization dedicated to the worship and service of Ilmater, the Crying God. The clergy were dedicated to providing healing and succor to all in need, whatever the cost to themselves, as they believed life was sacred and that suffering to preserve it was holy. Misunderstood and scorned by those hard of heart, the Ilmatari were yet loved and relied upon by ordinary folk, and the church had the widest and most faithful following in all Faerûn. It was popular in the realms of Calimshan and Tethyr, was the state religion of the kingdoms of Damara and Impiltur, and was the civic deity of the city of Uzurr, while it was persecuted in Thay and Semphar.

The Ilmatari established their churches in areas stricken with poverty or oppression, and dedicated themselves to helping the sick and injured, the oppressed, and the poor. They gave healing and treatment; donated food, drink, and firewood; provided shelter for the homeless; offered moral support and counseling; and buried the dead. They also stood up for the persecuted, took risks to save people in danger, even sacrificed themselves for others.

Thanks to its practices and tenets, the Church of Ilmater produced many martyrs and saints, and was the only faith to have a saint known as "the Twice-Martyred". Many of these had an associated monastic order, each traditionally bearing the symbol of a flower, from the warrior monks of the Broken Ones to the oft-inebriated Order of Saint Dionysus. The church also had several affiliated knightly and paladin orders, such as the Companions of the Noble Heart and the Order of the Golden Cup. It had a dark side in the Cult of Shared Suffering, but this thorn in the church's side did not tarnish its reputation for goodness and charity.

New & Upcoming Releases

Monster Manual 5th edition (revised) Cover
Monster Manual 5th edition (revised) by Jeremy Crawford, F. Wesley Schneider et al. and officially published by Wizards of the Coast on February 18, 2025, is a core rulebook for the revised 5th-edition Dungeons & Dragons® rules, containing all the classic and new monsters, creatures, and non-player characters needed to run a campaign.

The Ultimate Fantasy Bestiary

This revised and expanded Monster Manual contains a horde of creatures for the fifth edition Dungeons & Dragons® game—a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire warlock.

Populate your worlds and adventures with the hundreds of monsters provided and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D adventures for years to come.

Featured Source

Ad&d gateway to the sf
Gateway to the Savage Frontier is a Dungeons and Dragons computer game developed by Stormfront Studios and published by Strategic Simulations, Inc. The title was the first game to take place in the Savage Frontier region and was the #1 selling MSDOS game in North America in August 1991. The improved Gold Box game engine was utilized, which was later used to create the first ever graphical MMO.

The players find themselves in the middle of the Zhentarim's plot to send monstrous armies across the Anauroch desert. In order to achieve this, the Zhentarim attempt to locate four ancient statuettes that repel monsters from all directions. However, the players have the opportunity to find the ring of reversal and put an end to the Zhentarim's plans.

Today in the Realms...

...it is 21 Alturiak, or the 21st of the Claw of Winter. Selûne is in the first quarter 🌓.  

Realmslore

  • Table magic was an ancient supernatural practice that allowed magical effects to be called forth through mundane means, requiring neither the Gift nor the Weave to function. Though simple, table magic could potentially be as powerful as 12 archwizards working in concert.
  • House Haldoneir was a noble family of Cormyr renowned for its historical involvement in the nation's warfare. Although considered a "founding family" of Cormyr, over time the Haldoneirs became opposed to the Crown and allied themselves with Sembian groups like the Fire Knives and slaver organizations.
  • Hallucinations were perceived aspects of reality that did not actually exist. These delusions could take any form and have any level of detail, and were able to be induced with illusion magic, through spells such as hallucinatory forest and hallucinatory terrain.
  • Sandiraksiva was a great black courser, the offspring of the reincarnating purple dragon Gaumahavi. He was imprisoned by the Dalai Lama, but was later freed by Tuigan warriors who could not bear to see such a mighty steed in a cage.
  • Saerghon Alir was the service-mage at the Aurora's Emporium branch in the Sea Ward of Waterdeep. A pompous and arrogant man with a flair for dramatic entrances, his duties mainly involved teleporting in goods from the central warehouse.
  • Ali-bin-Jafar's Textiles was a shop specializing in fabrics, threads, and rare carpets in Skullport. Its proprietor adopted the name "Ali-bin-Jafar" as a marketing ploy; his real name was Bertrem Thinwick.
  • The epic necromancy spell mummy dust let a caster summon evil mummies. One variant of the spell summoned only a single mummy, but in return it was a more powerful, katana-wielding sort.
  • Ashenwights were undead that arose from bodies corrupted by the Far Realm whilst consumed by feelings of cruelty and rage. While mostly feral, certain ashenwights developed psionic abilities and regained a degree of sentience.


Featured Image

Queen2 1280
Extended cover art from Queen of the Depths.

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