2024 Rise of Nations Update Log
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9 Minor Updates | 0 Moderate Updates | 0 Major Updates | 9 Total Updates (As of October 24, 2024)
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Update
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Released
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Minor Update 10 / 24 / 2024
Changes
Fixes
- Fixed tile ownerships between the Republic of Congo, Democratic Republic of the Congo, and Suriname.
- Fixed tile transparency issues when selecting rapidly.
- Fixed 'RevoltCountry' text being incorrectly included in the "Country defects" message.
- Fixed Khujayli not being apart of Karakalpakstan.
- Fixed unit builder list sometimes being randomized.
- Improved shift-drag reliability when selecting city annexation if the click begins over a tile.
- Fixed issue where players couldn't create custom countries from capital cities that no longer exist.
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October 24, 2024
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Minor Update 07 / 12 / 2024
- Unrest now determines how easily a city can be captured, scaling up to 3x faster capture times when fully maxed out.
- Reduced how much the resistance modifier impacts city capture times.
- Fortifications now also require 15 Steel to construct.
- Fixed cases where bombing cities, via bombers or nukes, for extended periods of times can cause them to remain eternally scorched.
- Several lengthy country names are now shortened in the chat.
- Attackers should be a bit more effective against anti aircraft and artillery.
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July 12, 2024
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Minor Update 06 / 10 / 2024
Doctrine Rebalancing
- Each country now starts off with a free choice per branch of doctrines. For example, you can choose one doctrine within Aerial, Naval, and Land without paying military power, even if you choose two branches within two different categories, respectively.
- Reduced Stalwart Defense's (Static Lines) war exhaustion decrease
- Increased Adaptability's (Specialization) Ground Starting Experience to 1.2x
- Increased Specialization Biome/Terrain attack buffs from 1.35x to 2x
- Increased Advanced Training's (Specialization) Infantry Starting Experience from 1.3x to 1.5x and Ground Starting Experience from 1.1x to 1.15x
- Increased Armored Fist's (Manoeuvre Warfare) Tank Attack Against Infantry from 1.25x to 1.5x
- Increased Steel Division's (Manoeuvre Warfare) Tank Attack from 1.2x to 1.35x
- Downfall Initiative (Massed Attack) gains a further 0.7x to Infantry Manpower Cost
Miscellaneous
- Infrastructure now boosts building speed on that city by up to 2x when fully upgraded
- When rejoining a country within the protection timer, no new country restrictions will be applied again
- Removed city count restrictions on building fortifications
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June 10, 2024
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Minor Update 05 / 10 / 2024
- Added new City Search interface to the lower right menu
- Added basic technology icons.
- Added focus on capital city button in the Diplomacy menu (click on the country's flag to function).
- Target Allies' flags in the declare war menu should no longer run off the screen.
- Added country disconnection protection: if at anything happens upon disconnection or abandoning a country, no will be able to join as that country for up to 90 seconds. However, if the the former country user joins another country, the timer is immediately negated.
- Cost estimates for shipyards no longer apply to non-port cities.
- Added Groot Nederland Plan mission to the Netherlands.
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May 10, 2024
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"Major" Update 03 / 31 / 2024
- A fake preliminary concept of the long-awaited Espionage Update was released in the game. However, this was only part of an April Fools joke.
- Since the update introduced no revolutionary changes to the game, it is considered a "minor" update, contrary to what Hyperant labeled as a "major" update, as it was purely a joke.
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March 31, 2024
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Minor Update 03 / 02 / 2024
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March 2, 2024
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Minor Update 02 / 24 / 2024
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February 24, 2024
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Minor Update 01 / 26 / 2024
- Added a new building, known as 'Infrastructure'.
- Roads have been replaced with Infrastructure on a per-city level.
- Infrastructure ranges in scale from 1 - 10 and will give the following effects at the highest level:
- Infrastructure can boost ground movement speed, though it will take the average infrastructure among the cities within the mutual tile when determining the movement modifier.
- Movement speed will be boosted by 2x if all cities in their mutual tile have the highest infrastructure.
- Infrastructure is easily damaged however, losing levels on enemy occupation during wars and bombardment from bombers.
- Infrastructure can be built on occupied cities during war.
- Bombers will now decrease development tiers on a city if bombarded for long enough.
- Added Development (City Tier) and Infrastructure map modes.
- Airports now increase tax income.
- Fortifications can be built on occupied cities during war, but they will require a higher construction cost compared to building one on the homeland.
- Faction members can now privately communicate in the Roblox chat by typing '/t'.
- The command is also the same command to talk in team chat in other Roblox games.
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January 26, 2024
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Minor Update 01 / 18 / 2024
- Added a 30 second intermission for all new public servers, to give players a chance to load in and choose their countries.
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January 18, 2024
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